Unreal Engine as the front end of a living world.
Unreal renders worlds and twins in real time, and Pixel Streaming can send the view to a browser. Ipnops connects the state of a twin to the scene and carries what happens in it back out. Unreal and Epic Games are named to describe what works together; this is not an endorsement or a partnership.


From a twin to a pixel.
A twin's scene and state are applied to an Unreal world. The engine renders it; stills and clips go to the person who reviews and decides, and the live view goes to a browser through Pixel Streaming.

Unreal Engine 5.8.3, built from source on the Windows render host.
SupportedA Python world builder generates terrain as a landscape heightmap, adds a physical sky and fixed exposure, and checks collision by line trace.
SupportedMovie Render Pipeline stills and clips for twins and scenes, driven through Render's Unreal tools.
SupportedPixel Streaming 2 sends the engine's view to a browser.
Available on requestMetaHuman characters inside the engine.
SupportedLearning Agents, NNE and Mass are part of the build.
Available on requestMachine readings driving the state of a scene as they arrive.
Available on request
Out of the twin: scene description and state variables. Into the interface: renders, views and the decisions a person makes in the browser.
The engine runs on the render host and is driven through its Python interface from Render's tools. Pixel Streaming carries the live view.
A scene shows the twin; it does not command a machine. Any command still leaves through the gate with its approval.