Two parts, one loop.

Living Worlds provides the worlds, the simulation and the training. Ipnops is how they connect to machines and the real world.

Confined nodes cooperating through signed I/O
01Who does what
A simulated world inside a living world
Living Worlds

Digital simulated worlds that train world models, agents, populations, robots, machines, software and data through a lived life. Run by Living Worlds Lab.

worlds
Twins

The calibrated counterpart of a real machine or place, solved for a stated band of operation.

twins
Ipnops

The I/O layer: interfaces, integrations, runtimes, applications and tools that connect worlds and twins to robotics, machines, infrastructure and software.

I/O
Furcate

The independent operating system Ipnops runs on. Furcate does not depend on Ipnops.

OS
02How we work
A chip with a hardware identity and a secure element
approval

A person decides.

Simulation proposes. A person chooses. Nothing moves in the real world on a guess.

bands

A twin is used inside what it was solved for.

Outside its band the twin says so and makes no claim.

delivery

Available on request.

Each integration, runtime and application is delivered per deployment, scoped with your machines, buses, sites and approval policy.

one account

Your Living Worlds account.

One sign-in covers everything Ipnops.

NVIDIA Inception

A member of the program.

Living Worlds Lab, including Ipnops, is a member of the NVIDIA Inception program. Ipnops is compatible with NVIDIA's simulation tools, as it is with Unreal Engine, ROS 2 and other vendors, through open formats and standard interfaces.

03The mark
ipnops

A socket for the o.

The socket is the port where something connects. Files, clear space and colours are on the brand page.

Talk to us.

Tell us what you want to connect.