A game engine as the front end of a twin.

A real-time engine renders worlds and twins, and a live view can go to a browser. Ipnops connects the state of a twin to the scene and carries what happens in it back out.

01The path

From a twin to a pixel.

A twin's scene and state are applied to an engine world. The engine renders it; stills and clips go to the person who reviews and decides, and a live view goes to a browser.

02What is in place
Engine

A current real-time engine, built from source on the Windows render host.

World building

A Python world builder generates terrain as a landscape heightmap, adds a physical sky and fixed exposure, and checks collision by line trace.

Rendering

Stills and clips for twins and scenes, driven through Render's engine tools.

Characters

Digital characters inside the engine.

03How it connects
Data path

Out of the twin: scene description and state variables. Into the interface: renders, views and the decisions a person makes in the browser.

Mechanism

The engine runs on the render host and is driven through its Python interface from Render's tools. A streaming layer carries the live view.

Trust path

A scene shows the twin; it does not command a machine. Any command still leaves through the gate with its approval.

See a twin run.

Tell us the place or machine you want to see in real time.