A game engine as the front end of a twin.
A real-time engine renders worlds and twins, and a live view can go to a browser. Ipnops connects the state of a twin to the scene and carries what happens in it back out.
From a twin to a pixel.
A twin's scene and state are applied to an engine world. The engine renders it; stills and clips go to the person who reviews and decides, and a live view goes to a browser.
A current real-time engine, built from source on the Windows render host.
A Python world builder generates terrain as a landscape heightmap, adds a physical sky and fixed exposure, and checks collision by line trace.
Stills and clips for twins and scenes, driven through Render's engine tools.
Digital characters inside the engine.
Out of the twin: scene description and state variables. Into the interface: renders, views and the decisions a person makes in the browser.
The engine runs on the render host and is driven through its Python interface from Render's tools. A streaming layer carries the live view.
A scene shows the twin; it does not command a machine. Any command still leaves through the gate with its approval.